A further option was originaly written by Mulch of LPP. Important to know which spells to dispel 1st
If another mage has cast a hostile spell on you then a symbol like a purple flame will appear in the right hand pane of the game screen.
Do not use any turns while you are enchanted by hostile magic!
If you go to the enchantment screen (left hand side half way down), you can see what spells have been cast on you, including your own.
If you have enough mana you can dispell these enchantments, using the following dispell calculator:
http://student.stunet.se/vector/t5p/calculator.html Your spell level can be found near the top on the status page, and the level of the hostile enchantment will be shown on the enchantment screen.
I still use the far coloumn on the calculator and round it up 2000 mana and this has worked everytime.
Be aware that mages can respell you very quicky after you have dispelled so take great care.
If you are spelled by multiple enchantments the order to dispell them in is:
1. Flood
2. Eternal Winter
3. Swamp Plague
4. Vegetation Decay
5. Frightening Howls
The reason for this is each spells ability to take forts, which DL touches on in his guide. This offers you the best chance of survival, and maintaining what forts you still have.
Read Mantes full guide on surviving BBQs at:
http://www.jaggu.org/forum/viewtopic.php?t=7847&highlight=dispell+order If you do not have enough mana to dispell and have enough forts it is possible to counter and disrupt enchantments:
This works best with a reasonably fast internet link:
Quite often most, if not all the hostile spells on you are the work of one mage, so if you have some army left and attack the one mage spelling you, there is a chance to disrupt the enchantments.
EG "You lost 291 Land
Your spell Eternal Winter, was disrupted in the attack"
It is possible to hit off hostile enchantments, mana charge and rebuild barriers before people reallise what you are doing. What you need to do is open multiple windows and plan your actions carefully in advance.
Attack the mage enchanting you with as little army as you can send (you are only interested in dispelling and you don't want to hand out a free counter attack if you are in protection). If you have disrupted the enchantments , be very sure you have. Click on the next window, Normally set up for ten turns of mana charging, then click on the next window and rebuild your barriers to 2.5%.
At every step make sure you have not been spelled again
Hitting off enchantments is a risky method and feel free to ask for more help if you find you have to try it.